Tips

From World Of Tanks
Jump to: navigation, search

Official game tips

One of the following tips is randomly shown each time you load into a battle:

Tip 0Boggy ground significantly reduces vehicle turning speed and mobility.
Tip 1To select shells, use keys 1–3. Shell types differ in penetration and damage.
Tip 2Light tanks are the eyes and ears of the team. Use them to find the enemy.
Tip 3The longer light tanks manage to survive among enemies, the more successful artillery performance will be, and the more targets will be knocked out.
Tip 4A light tank without a good radio becomes a burden to the team.
Tip 5Suspension, radio, and engine are generally more important to a light tank than the gun and turret.
Tip 6A driver of a light or medium tank who believes he is driving a heavy tank won't live long.
Tip 7The goal of a medium tank is to attack flanks and rear areas, and withdraw after delivering a thrust.
Tip 8A wolf pack of medium tanks is capable of hounding even the strongest opponent to death.
Tip 9Frequent relocation is key to the survival of SPGs.
Tip 10Enemy artillery positions can be tracked by watching their shell tracers.
Tip 11Artillery is the primary firepower of your force.
Tip 12Enemy artillery must be your primary objective.
Tip 13Protect your artillery or they will be an easy target for the enemy.
Tip 14Tank Destroyers are designed for ambush operations.
Tip 15Maneuvering is the key to victory.
Tip 16Even the heaviest tank cannot kill all of the enemies without support.
Tip 17Auto-aim does not guarantee 100% precision. Experienced tankers use manual aim.
Tip 18Zigzagging maneuvers help light and medium vehicles dodge enemy shells.
Tip 19Even the most heavily armored vehicle has its weak points: the sides and rear.
Tip 20To mount some modules you may have to replace the suspension.
Tip 21Some guns might require mounting another turret.
Tip 22Don't overlook your radio unless you like being blind in battle.
Tip 23Caliber is not the only gauge of gun performance. Rate of fire and accuracy are also important.
Tip 24A well-armored target that cannot be defeated with Armor Piercing shells can be quite vulnerable to High-Explosive shells.
Tip 25Vehicles of each class often require different tactics.
Tip 26Some vehicles are best for close-range maneuvers, while others excel at long-range combat.
Tip 27Vehicles that stop moving while under enemy fire quickly become smoking wrecks.
Tip 28High-Explosive shells are quite effective against light vehicles and SPGs with open cabins.
Tip 29Use both firepower and ramming to destroy light tanks and SPGs.
Tip 30Bushes make great camouflage, up to the second you fire your gun.
Tip 31High-Explosive shells are great for causing critical damage.
Tip 32To make a tank stop, shoot its tracks.
Tip 33A low profile makes a vehicle harder to detect, especially in bushes.
Tip 34Use Premium shells when Armor Piercing shells are ineffective.
Tip 35Try High-Explosive shells in situations where even Premium shells are ineffective.
Tip 36A stationary tank is more difficult to detect.
Tip 37Do not fully rely on Auto-Aim. In some cases it is not accurate enough.
Tip 38When using chat, make your messages constructive, worthwhile, and to the point.
Tip 39Timely use of direct fire may provide SPGs a good chance of survival in close combat.
Tip 40Enemy artillery can guess your location when you knock down trees or destroy fences and structures.
Tip 41A light tank can be either immobile or intact, but never both.
Tip 42It always makes sense to concentrate fire.
Tip 43If you protect your artillery from light tanks, they will protect you from the heavy ones.
Tip 44Self-propelled artillery excel at providing indirect fire, but can also fire directly if needed.
Tip 45Observing the trajectory of tracers will help you detect the location of enemy artillery.
Tip 46Even heavy vehicles need back up.
Tip 47The more vehicles from your team that occupy the enemy base, the faster the base will be captured.
Tip 48A draw means that neither team has won.
Tip 49Base capture is interrupted when the occupying tank is damaged.
Tip 50Maneuverability is determined by the type of suspension, engine power, and total weight of all modules.
Tip 51The chance of fire depends on engine type, while a crew with skill in firefighting will put a fire out faster.
Tip 52Detection of enemy vehicles is rewarded.
Tip 53Buildings and destroyed vehicles can block enemy fire, unlike trees and bushes.
Tip 54When damaged, a turret locks up. After immediate repairs it will function, but at a reduced speed.
Tip 55When damaged, a gun locks up. It will function again after immediate repairs, but it will be highly inaccurate.
Tip 56Damage to the ammo rack may result in reduced loading speed, or, in some cases, immediate detonation.
Tip 57A damaged observation device considerably reduces view range.
Tip 58Rate of fire is affected by the turret type and the skill of the Loader.
Tip 59Injury to the Driver reduces the speed and maneuverability of a vehicle.
Tip 60Loading speed is reduced when your Loader sustains an injury.
Tip 61Firing accuracy is reduced when your Gunner is injured.
Tip 62In addition to experience and credits, a Premium Account also gets you a nice clean Garage.
Tip 63Don't leave gaps in your defenses.
Tip 64You can use Free Experience to research any vehicle.
Tip 65When researching modules and vehicles, Free Experience is spent last.
Tip 66Censorship can be turned off in the game settings, but think twice before you do it.
Tip 67A new suspension may enhance load capacity. This is often required before you can mount certain other modules.
Tip 68Credits and experience are awarded not only for killing enemies, but also for detecting and damaging them.
Tip 69Detonation of the ammo rack is not dependent on a shell type. However, an empty ammo rack does not explode.
Tip 70Shooting unmasks your position.
Tip 71A critical hit either damages a module or wounds a crew member.
Tip 72Using High-Explosive shells, it is possible to damage several vehicles with one shot.
Tip 73APCR and HEAT shells have the highest penetration.
Tip 74Make use of terrain irregularities, as they can provide refuge from direct fire and observation.
Tip 75A well-coordinated team is a winning team.
Tip 76If you are running out of space in your Garage, consider selling an old vehicle or buying another slot.
Tip 77Use the Depot to sell vehicles, modules, or ammo you don't need.
Tip 78If anyone asks for your password, it's a scam. Administrators will never need your password for any reason. Always keep your password private.
Tip 79Premium tanks are cheaper to use.
Tip 80You will not be rewarded for killing an ally—quite the opposite.
Tip 81Your radio's signal power determines your ability to exchange information about enemy positions.
Tip 82View range is the maximum observable distance to the enemy, unless the enemy is hiding.
Tip 83The higher your vehicle's speed, the lower your accuracy.
Tip 84Traversing your turret and hull reduces your firing accuracy, so after a maneuver is complete, wait for the aiming circle to snap onto the target.
Tip 85Tank Destroyers are harder to detect than other vehicles.
Tip 86Unlike other shell types, penetration parameters of High-Explosive and HEAT shells are not dependent on firing range.
Tip 87Top speed is determined by the suspension. Acceleration is dependent on engine power, tank weight, and the type of terrain.
Tip 88The suspension's crossing capacity is affected by different terrain, like roads, fields, or swamps.
Tip 89When vehicles collide, damage is delivered based on the ratio of weight, speed, and armor of the vehicles.
Tip 90It is always tougher to penetrate frontal armor.
Tip 91The speed the sight snaps to the target is determined by the gun type and gunner skills.
Tip 92If disconnected, you can return to the battle within 2 minutes. All you need to do is reconnect.
Tip 93Auto-aim turns off if the objective is destroyed or lost.
Tip 94When destroyed, a vehicle is locked and remains in the Garage until the end of the battle.
Tip 95You can only enter a battle with a fully repaired vehicle.
Tip 96Check "Resupply automatically" to reload ammunition to the vehicle's pre-battle quantities.
Tip 97Ramming makes sense as long as you are much heavier than the enemy.
Tip 98Sloped armor increases the chances of a ricochet.
Tip 99You can enlarge your Barracks if needed.
Tip 100You can transfer crew members to another tank or send them to the Barracks.
Tip 101An injured crew member receives less experience in battle.
Tip 102You cannot start a battle with an incomplete crew.
Tip 103The speed of your crew's advancement depends on their success in battle.
Tip 104Commander's skills influence the skills of the whole crew.
Tip 105You cannot transfer a crew member to a vehicle of a different nationality.
Tip 106The "Accelerate Crew Training" mode available for Elite vehicles allows to use battle experience to improve crew qualification. A crew member with the lowest perk level receives more experience.
Tip 107Changing vehicle class greatly complicates crew retraining.
Tip 108Training your crew to 100% in their major qualification unlocks additional skills and qualifications.
Tip 109Not all additional skills and qualifications are available to every crew member.
Tip 110A good tanker has several additional qualifications.
Tip 111The list of additional modules available depends on the type and nationality of the vehicle.
Tip 112Some additional modules, but not all, can be transferred to another vehicle.
Tip 113The higher the skills of the Gunner, the faster the sight locks onto the target.
Tip 114The higher the skills of the Commander, the greater the crew performance.
Tip 115An experienced Driver makes more effective use of engine power.
Tip 116An experienced Loader will load shells faster.
Tip 117A Commander's skill level determines view range.
Tip 118A competent Radio Operator is able to communicate over longer distances.
Tip 119Additional modules improve crew efficiency or vehicle characteristics.
Tip 120Vehicles with all technical branches researched acquire Elite status.
Tip 121Experience earned on Elite vehicles can be converted to Free Experience.
Tip 122A vehicle's Elite status does not depend on crew skills.
Tip 123The administration will never ask for your password for any reason. All such requests should be considered fraudulent.
Tip 124Moderators, Technical Support staff, and Developers will never ask for your password for any reason.
Tip 125Never share your password, not even with those who claim to represent the administration.
Tip 126Never interrupt your enemy when he is making a mistake. It's impolite!
Tip 127Destroying all enemies will not earn you any exceptional bonuses. Capturing the enemy base is often the most efficient route to victory.
Tip 128Sometimes capturing a base is the easiest and safest option. Destroying all enemies will not earn you any extra bonuses.
Tip 129Destroyed vehicles are locked through the end of the battle. You can return to the Garage and join a new battle on another vehicle.
Tip 130In Tank Company and Clan battles, half of the credits and experience points earned in battle by the defeated team are transferred to the winning team.
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox