Pros and Cons
- Thick sloped frontal armor
- Very strong spaced armor on most of turret- gun mantlet is nigh impenetrable
- Spaced armor on frontal hull is sufficient to stop some shots with angling
- Weak spots in the front are inconspicuous and hard to hit from a distance
- HE, HEAT and Artillery resistant up front.
- Ability to pivot in place
- Good rate of fire
- Excellent gun depression
- APCR rounds offer greatly increased penetration
- Special matchmaking only sees highest up to tier 9
- Poor AP penetration compared to the normal M26 Pershing
- Very thin side and rear armor
- Commander's Cupola and turret cheek weak spots means a hull-down position is still vulnerable.
- The top half of the Upper Front Glacis, above the machinegun port, is unreliable against guns with over 200mm of penetration.
- Very weak engine which results in low turning speed, acceleration, and uphill power
- Weakspots can be easily exploited at close range
- Weak fuel tanks
Many players who fire at the front of a T26E4 find that their shells penetrate but do no damage, this due to the effective spaced armor that protects an already-strong hull. The front of a T26E4 can be a serious challenge to inexperienced players and tanks at a distance. The T26E4 is similar to the M26 Pershing in many ways, such as shape and armament; however, the T26E4 suffers a significant decrease in speed and mobility as it uses a very strained 500 horsepower engine that makes it slow while turning, accelerating, and going uphill. Speed is definitely not one of the T26E4's strong points. Another downside are the very weak sides and rear of the T26E4 which, when combined with sluggish mobility, make it very vulnerable when flanked. Although very difficult to penetrate at a distance, an up-close T26E4 can be easily dispatched by enemies that are familiar with the T26E4's weakspots. The most commonly exploited weak spots include the large commander's hatch, machine gun port in front armor and turret ring. Never face-hug in a T26E4. A T26E4 must be very aware of its surroundings and keep its weak spots and sides protected to fully utilize the potential of its armor.
The T26E4, commonly known as the "Super Pershing", plays more like a heavy than a true medium. Whereas other mediums may be speedy, thinly armored, and rely on flanking maneuvers, the T26E4 finds itself better suited to direct engagements through the usage of its formidable spaced frontal armor. The gun on the T26E4 is often lacking in penetration and damage, but compensates with a good firerate and decent accuracy. An alternative to targeting weakspots while in a T26E4 are its premium rounds which boast greatly increased penetration. Furthermore, as with most American vehicles, the T26E4 has great gun depression which allows it to hull down and use cover comfortably.
The element of surprise is the Super Pershing's best weapon (as it's gun is, at times, quite useless) so sometimes it is a good idea to play like a true medium and to try and flank your enemies. Due to it's speed, your best bet is to travel in a group of attacking tanks and wait for them to engage your opponents. Now it is your chance to move around to your enemy's rear. Now you switch to your heavy tank mode and start to push on their rears. With any luck, the enemy will likely to continue firing on your allies rather than turning around and risk not penetrating your armor while he exposes his rear turret armor to your friends. You still need to have a well planned escape route in case he can hide from your allies and focus completely on you. It plays well as a support tank, so you can pop in and out of cover, attacking enemies, while they are focusing on you. This may distract/confuse them, either giving you (or your allies) the opportunity to take him out.
In patch 8.8 "re-balancing" effective hull armor of Super Pershing was severely reduced, though turret armor remains unchanged. So it can still go hulldown, although turret still has the cupola and cheek weakspots. On the other hand view range and camouflage value received a buff. Accuracy on move and dispersion during turret rotation was significantly improved resulting improved aiming time, even if it on paper remains the same. Terrain resistance was buffed and tank can reach around 30kph on flat ground, slightly surpassing IS-6. Hill climbing still remains abysmal.