Pros and Cons
- Best gun for its tier: good alpha damage, above average penetration, good accuracy and a surprisingly fast aim time.
- Good speed, allows T20 to charge at distracted enemies and unload a shell and evade retaliation
- Gun mantlet + small, rounded turret (with a chance of a zero HP hit on the gun mantlet) + gun depression allows it to hull down effectively. A standard plus for running an American tank.
- Good view range for its tier.
- Lower profile gives it very good camo value
- Rather cheap ammo, 255 credits for 240 average damage. If you hit most shots and deal damage, you will earn a good, but not extreme amount of credits.
- Very thin armor - even howitzers from tier 5 tanks can penetrate your hull armor in spots
- Low rate of fire on the 90mm gun cuts the tank's DPM
- Traverse at high speeds is more sluggish, unlike its predecessor the Easy Eight which has little difference in traverse speed even at top speed.
Once the T20 gains the 90mm Gun M3, it becomes a much more serious threat. It gains significant firepower, can penetrate higher tier enemies, and has the accuracy to allow you to snipe enemies from range. Until you get the 90mm, use the M1A2 from the Sherman tanks, as it allows you to flank decently and put out some extreme damage per second, but remember that your penetration levels will be low until you upgrade your gun. It is recommended to install a Vertical Stabilizer as well as Gun Rammer, which significantly improves aiming time when stopping to fire and helps in firing on the move, and reduces reload times.
Its mobility should be used to avoid enemy fire and flank enemies. It can circle slow heavies as well, although the M4A3E8 may be better in this role as it traverses faster. Late in the game you can rely on your top speed to hunt artillery or reset the cap. Also, be aware of the excellent view range on this tank - you can easily see many tanks before they ever catch wind of you, so long as you remain hidden. This is made easier with the low profile as well.
Repair skills are highly recommended, at least 2 crew should be fully trained in this. A tracked T20 will receive heavy fire and shells from artillery, so Repair skills are essential for survival. If playing as a mid-range sniper with the above-average accurate 90mm, Sixth Sense and some Camo skills will help greatly, allowing you to know when to relocate and hide better. If using the T20 as a flanker, Snap Shot and Smooth Ride/Offroad Driving will reduce accuracy penalties and increase mobility even more. If all of these skills are met, it is recommended to get Brother in Arms for all crew members, which will increase every desirable stat on your tank to even greater heights.
The T20 can, in a pinch, passive scout very well, especially in open maps. When armed with a Camo Net and Binocular Telescope/Coated Optics, this tank can even spot enemies better than many (all if they do not have any equipment) tier 9's. To help with this tactic, the T20 has a very small profile. Scouting in this tank is very similar to scouting in the T21, except this tank has a far better gun, more HP, and looks a lot more attractive, the downside is that the T21 is a light tank and thus gets the respective bonus of camo on the move. The slight difference in speed between the two tanks is neglible, so even if a player dispised the T21, the T20 can still be well liked.
Overall, the T20 is a great asset and threat when played correctly, and should not be underestimated. Considered by many as the best tier 7 medium for good reason, it possesses many of the strengths one desires from a medium tank, and is a pleasure to play.
- The 76 mm Gun M1A2 carries over from both the M4A3E8 Sherman and the M4A3E2 Sherman Jumbo. Install the M1A2 and the familiar SCR 506 radio immediately.
- First research the Ford GAN engine.
- Then research the upgraded suspension.
- Now research the second turret, and then the 90mm gun.