Pros and Cons
- Fast acceleration
- Good maneuverability
- No cost for AP ammo
- 5 round magazine
- Great rate of fire and adequate reload
- Good tank for wolf pack actions (3 or more tanks in a group)
- Poor damage
- Very poor penetration
- Poor accuracy
- Thin armor
- Poor view range
- Suffers a lot from HE shells
- The time it takes to aim is slower than the time in-between firing shells.
This tank has some great performance characteristics, such as a great power to weight ratio and a semi-automatic gun. This particular gun carries low penetration, so it is advised to either load APCR or outmaneuver any Panzer IIs you face, and stay away from the Hotchkiss series of tanks. It is advised not to scout due to a low view range. Wait for your allies to spot the enemies before attacking. If retreat is the only option left, this tank is able to do that very quickly.
The T1E6 has several faults: the scout-like acceleration and speed are mitigated by a miserable view range; its aim time is dreadfully long and the reticle unrewardingly large; even on impact the penetration is often insufficient on even Tier 1 tanks; its own armor seems to be made of tissue paper and duct tape, preventing it from being a proper brawling tank. These faults demand a play style that many players will find taxing, but, if done well, can in fact prove to be very rewarding. If the Pz.Kpfw. 38H 735 (f) is the mini-Maus, the T1E6 would be the mini-AMX 12t. Like the 12t, the T1E6 packs often-insufficient penetration coupled with a ghastly aim time that defies attempts to snipe from afar. Moreover, its high top speed is mitigated by its good but unexceptional maneuverability, which causes it to rapidly lose speed in the tight turns required to circle strafe. However, if employed as a flanker alongside a better-armored tank, the T1E6 can unleash 150 points of burst damage within the space of two seconds, more than enough to overwhelm a Tier 1 or cripple a Tier 2. T1E6 tankers are recommended to pair with a slower but better-armed ally (a Hotchkiss or Pz II) and wait until engagement before rushing in at close range and unleashing one's full magazine at point blank (thus mitigating the need to aim) before fleeing with the T1E6's great speed. Alternately, it may also be useful to protect your ally from the flanks, using his superior armor as cover to employ your superior firing rate. While rather unsuited for battle as a solo tank, the T1E6 can be an exceedingly rewarding tank if used as a flanker.
Keep in mind that its 37 mm gun is useless when firing from long range. Shooting at targets roughly 350 meters away will result in no direct hits or penetration. Combined with its poor accuracy, the tank is inefficient as a sniper.
None required, this is a premium tank.