Pros and Cons
- Great acceleration and top speed
- Very good maneuverability and turret traverse
- Good and sloped frontal armor
- Accurate gun
- Decent penetration
- Can use Additional Grousers (but this is the most useless equipment for this tank)
- Low rate of fire, low damage per minute
- Poor view range (less than Pz. III)
- Poor gun depression
- Weak turret armor
The Pz.Kpfw. III/IV is somewhat unique tier 5 tank. It's primarily a flanker, combining high mobility, good acceleration, agility, and fairly powerful hull armor at the price of its gun. When first played with all modules stock you may be disappointed by its sloppy movement as it's a far cry from your Pz.Kpfw. III, but with a fully developed engine you will be able to outrun almost all non-scout tanks you will face. This can and should be used to position yourself in the best spot possible, usually on your enemies' flanks. However do not get tricked by its high speed, because it is not another paper-like medium. The PzKpfw III/IV can bunker down behind obstacles such as buildings, small rises in terrain, boulders or other heavy tanks, while poking out every few seconds to take a shot at your enemy. Although the 60mm of frontal armor does not appear adequate compared to your 70mm on the PzKpfw III, the sloped armor gives the tank a very high survivability value. It is not unusual for your enemy to bounce every other shot off your front. If you can add your own angling into the mix, you can easily get a Steel Wall achievement. With the upgraded turret and suspension however, the III/IV can turn circles around enemy tanks and whittle down their health, although doing this alone is not exactly a good idea.
The most notable issue of Pz.Kpwf. III/IV however is its gun. It's accurate, but it has a lower rate of fire compared to its tier 5 counterparts. In addition it can't mount 105 mm howitzer like Pz.Kpfw. IV or M4 Sherman. However if you utilize your assets right, you will still come out on top of duels with those who are lucky enough to have guns with more kick. Just peek around corners with angled armor, and when it is safe to do so, get up close and personal and force them to rotate helplessly in place and abuse their slower reload. Also note that even your hull side armor is stronger than Pz IV's or Sherman's and one hit from 105 mm to side should not kill you.
Also, be aware that the upgraded gun has marginal amounts of penetration and accuracy over the stock gun, and isn't necessarily the first choice for research. It is advised to go for the engine before anything else, and suspension might also be needed for this. Additionally, the turret gives you a good bit of health, so this will increase your overall survivability and will also probably be more useful than going straight for the gun.
- Upon purchasing this tank, you should immediately install the Maybach HL 120 TRM engine and upgrade the radio to at least the FuG 7.
- Getting the Maybach HL 157 P is very important for this tank.
- Now you have the horsepower to upgrade to the second turret.
- Next you may want to upgrade to the 7.5 cm KwK 40 L/48 gun.
- The faster traverse speed from the upgraded suspension is important for this tank.
- With the high speed of this tank, you may be called upon to scout, so you'll want the FuG 12 if you don't have it by now.