Pros and Cons
- Good Speed
- Gun has 360° traverse
- 4 round magazine that fires 1 shot in less than 5 seconds
- Good accuracy for artillery
- Fast aim
- Long magazine reload time (over a minute, 73 seconds with a 100% crew and Consumables)
- Lowest damage per shell of the Tier 10 artillery
- Lowest penetration of the Tier 10 artillery
- Gun only traverses at 12 degrees/s
The 4 rounds provided by the auto-loader coupled with speed, flexibility, and an accurate gun make this SPG a blast to play. While the 155 58 may not the hardest hitting of the tier 10 artillery pieces, it is certainly the most flexible & most maneuverable. A good tactic to utilize when playing this SPG is to turn your hull perpendicular to your current firing arc. This allows you to move side to side in relation to your line of fire, making it substantially more difficult to be hit by counter-battery fire. Also, if foolish light or medium tank players try to ram it, it's possible to survive and fire all 4 shells of the drum into the enemy, killing it.
As a result of this SPG having a 360° traversable gun, it is also possible to simply play like a TD and provide direct fire support for your allies, though in many cases (especially in higher tier battles which this SPG will most certainly be a part of) this isn't always the brightest idea. Many tanks can easily two shot you, and unless you have a full magazine of rounds, you're toast. The armor on this SPG is poor even by SPG standards.
The reload on the autoloader for this SPG really is quite horrid, it takes over a minute to load a magazine. That said, once you're loaded, you can really keep some heads down. The speed at which you can fire is incredible, which allows you to put some substantial hurt on the enemy.